Attacks to their gauntlets always deal 80% less damage. While not enraged, Fleshpounds in Killing Floor 2 possess the ability to block, reducing all damage taken by 10%. Alternatively, it will calm down after not seeing a player for 30 seconds.Įnraged Fleshpounds can damage other zeds when charging, so they will attempt to get out of its way. Rage will end once it successfully lands a hit on a player, or they are hit with an EMP Grenade. While enraged, they cannot dodge to avoid grenades. On Suicidal Difficulty there is a 20% chance for it to spawn already enraged, and a 33% chance on Hell on Earth. When enraged, the light in its chest changes from yellow to red. The most notable mechanic with the Fleshpound is that it will enrage after sustaining a certain amount of damage. It has spiked gauntlets mounted on its arms that spin and shred whatever they come in contact with. The Fleshpound is the most powerful specimen outside of the Bosses and appears in all Killing Floor games.